From the studio behind The Battle of Polytopia. A physical card game built for the kitchen table. Same world. Same tribes. New medium.
Polytopia: The Card Game brings the spirit of the digital phenomenon to your kitchen table. Each tribe is its own deck. Each round you draw, you play, you score.
Quick to teach. Hard to put down. No board. No tiles. Just cards in your hand and the tribe you've chosen to be.
Easy to teach. Hard to put down. Built for anyone who shows up to play — and you'll probably recognise yourself in one of these.
You love games where every decision matters — the kind you talk about in the car on the way home. You don't need a long manual. You need depth that arrives in twenty minutes.
You're the one who pulls out a game when friends come over. Something quick to teach, fast to start, and that keeps the table talking — no matter who's in the room.
You already know the tribes. You've played the digital game on every flight, every commute, every quiet hour. The cardboard version is the thing you've been quietly hoping for.
Solo, head-to-head, or a four-way tribal scrap. The rules core stays. The feel shifts.
A tightly tuned campaign against a deck-driven rival tribe. Designed for fifteen minutes, played in tens.
The signature head-to-head. Two tribes, twenty minutes, every move feels like it matters.
Diplomacy emerges from the seating chart. Alliances form, break, reform. The full Polytopia experience.
Each tribe is its own 48-card deck — same core game, four distinct worlds, art and identity. The Base edition includes two tribes; the Deluxe edition unlocks all four.
"There is order, and then there is everyone else."
The lawful empire. Marble columns, blue banners, a culture that writes the rule before anyone has to ask.
"Look up. That's where the decisions are made."
The mountain people. Steep paths, sharp wind, a quiet civilisation that watches the valley below.
"The horizon is a destination, not a limit."
Desert riders, sandstone halls, gold under the dunes. The tribe that crosses the longest distances.
No twenty-page rulebook. Pick a tribe, build your hand, play your cards, count the score. The depth is in the choices — not in the manual.
Pick a tribe. Take its 48-card deck. Player-aid cards lay out the round at a glance — no rulebook deep-dive.
Each round, draw cards from your deck. Decide what to play, what to save, and what to set up for later.
Drop cards in sequences that multiply your score. The same card means different things depending on what's beside it.
Score tokens stack as you play. Highest score after the final round takes the win. Quick to count. Sharp to argue.
The Base game is the complete experience — everything you need to play, in a tight box. The Deluxe is for the table that wants the full board-game treatment.
The fast, complete card-game version. The whole experience in one tight box. Perfect first purchase.
The full experience. Twice the tribes, premium components, the gear that makes it a heirloom.
Stockholm studio behind The Battle of Polytopia. The indie strategy phenomenon, played on every continent.
Swedish board-game studio behind Lying Pirates. Already shipped 16,000+ copies worldwide.
The first thousand names get a Kickstarter early-bird slot, a backer-exclusive digital tribe skin in the Polytopia app, and the campaign link the moment it's live.
The Kickstarter link drops to the list before any public post.
Discounted pledge tier reserved for the first 1,000 list members.
Unlock a free cosmetic skin in the digital Polytopia app when you back.
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Real card game. Physical product. Cards, tokens, packaging — everything you need to play at a table. The digital Polytopia app stays exactly as it is.
It's a deckbuilder & score-collector, not a tile-laying re-creation of the app. Same Polytopia DNA — tribes, civilisation, sharp decisions — translated into a card-game format that plays in fifteen minutes.
The Base game ships with Imperius and Xin-xi so the price point stays accessible. The Deluxe edition unlocks Oumaji and Bardur on top — twice the content, same core game.
Q4 2026. The exact day is announced 30 days in advance to our early-access list first.
Estimated delivery to backers throughout 2027. First production-run priority goes to crowdfunding backers; retail follows.
Yes. We're establishing distribution in the Nordic region, UK, Germany, and the US in the year following the campaign.